Narn

From The Great Machine

Jump to: navigation, search

The Narn are a humanoid species. They are an agrarian people but were conquered by the Centauri Republic in 2109. Rebelling through acts of resistance they drove the Centauri away. This paved the way for them to form the Narn Regime.

Contents

[edit] About the Species

[edit] Xenobiology

The Narn are an upright reptilian/marsupial species divided into two sexes (male and female). They have thick, dark skin, color-shaded from dull yellow to dark brown; mottle-spotted in shades from light green to black, and can live in comfort in extreme weather conditions.

The Narn are marsupials in terms of reproduction. Female Narns bear the young which are then cared for by the male Narn in his pouch. Narn children are called pouchlings.

The Narn presently have no telepaths since their original Mindwalkers were all but exterminated in the Last Shadow War. However, research and experiments may allow the Narn to unlock or restore their buried (possibly recessive) telepathic genes.

[edit] Characteristics

The Narn are a proud people with a complex code of honour and behaviour.

[edit] History

Spoiler warning: Plot, character development, or ending details follow.

See: History of the Narn

[edit] Linguistics

A couple of phrases:

  • Zhen davu - narnish apology
  • Shtag! - Shut up!

[edit] See Also

Government Organizations: Kha'Ri
Homeworld: Narn homeworld
Ships: Narn Ship Classes
Cultural Traditions: Chon-kar

This article is a Stub. You can help The Great Machine by expanding it.

firstones