ITF game development items
From The Great Machine
B5:Itf Game Development Items from the Vorlon archive of Jack Nichols
Well here are some archived items from my days as a Game Artist on B5:Itf. I really miss those days in a lot of ways. I doubt I'll ever experience the same kind of friendship and teamwork that I did there and at Foundation Imaging afterwards. Enjoy!
-Jack Nichols
-Jack Nichols
The Promo anims I did for B5 Shadow Attack for the 1998 B5 Voice Of the Resistance Convention in Pamona, CA.
B5 and ThunderBolt AVI |
B5 Shadow Attack AVI
VORCon was where I made critical contacts that saved my butt after the game was postponed. When the game was cancelled months later, I was knee deep in Lightwave working on Roughneck's: SST for Foundation Imaging by then. I look back fondly on the convention days when I got to meet the actors, and the folks from Foundation who had been my inspiration all along from the beginning. :)
The Drakh skin enhanced Raider Zephyr game model.
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These wouldn't be the easy money targets like your average pirates were for Star Fury pilots.
The evolution of the Abbai Gunship from Luke Mayrand drawings to Lightwave model and animation.
Abbai AVI
Abbai Gunship
(Demo Reel Animation)
